Monthly Archives: February 2020

Homemade Dungeon Tiles

If I’m being honest, playing D&D isn’t my top priority. Since September, I’ve spent nearly all of my free time learning 5th Edition, but I’ve just made the decision to step way back. I need to reevaluate my goals. Finding … Continue reading

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On Being Old Skool

When a D&D podcaster recently made a familiar pop reference, I was reminded just how old skool I actually am. With D&D’s current popularity, it’s hard for me to fully appreciate that the majority of D&D players won’t immediately recognize … Continue reading

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House Rule: Flanking

D&D 5e’s optional Flanking rules are probably the most controversial rules I’ve encountered since I started playing catch-up, back in September. I don’t want to bury the lead on this one, so I’ll come straight out and publicly declare, at … Continue reading

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Review: The Incredible World of Doors & Locks (PDF)

The cover image of this PDF supplement caught my eye yesterday as I was absolutely not doing any kind of super secret DM-type research. Seeing it listed on the Dungeon Masters Guild, I immediately watched an awkward but favorable review on … Continue reading

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Combat Tactics: Cover And The Ready Action

As we saw during last week’s Arena Practice, the movement rules for 5th Edition Dungeons & Dragons expressly allow combatants to use part of their available movement on their initiative, to attack, and then to use more or all of … Continue reading

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The Great Battle Map Fiasco of 2020

Back in the time of the dinosaur, the way I learned to play D&D was primarily based in the “theater of the mind”-style of storytelling. Sure, I owned vinyl grid mats, and there were occasions where we’d break out a … Continue reading

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Resolved: Web Links

So stupid. I just had to uncheck a default WP Setting so the links would stop displaying as strikethrough text. Why is this even a thing?

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Arena Battles!

Yesterday was really fun–which is to say that I had a good time. Instead of progressing any of the storylines associated with the third scheduled session of our campaign, we spent most of our time grinding our way through two … Continue reading

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UPDATE: “Yes” to The Armorer’s Handbook

I’ve finished my initial review of The Armorer’s Handbook: Equipment Upgrade and Rune Magic System for 5E. To put it mildly: It seems like it’s a good fit for our current campaign. We’ll have to see how the introduction of … Continue reading

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Passing Thoughts On Game Publishers

After listening to Nerd Immersion’s 26-minute YouTube review of Heavy Arm’s “The Armorer’s Handbook: Equipment Upgrade and Rune Magic System for 5E,” I point my brwoser at the Dungeon Master’s Guild website, yanked a copy from their virtual bookshelf into … Continue reading

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