Passing Thoughts On Game Publishers

The Complete Armorer’s Handbook: Equipment Upgrade and Rune Magic System for 5E by Heavy Arms

After listening to Nerd Immersion’s 26-minute YouTube review of Heavy Arm’s “The Armorer’s Handbook: Equipment Upgrade and Rune Magic System for 5E,” I point my brwoser at the Dungeon Master’s Guild website, yanked a copy from their virtual bookshelf into my shopping cart, and slapped down my winnings from one of last year’s Civ 6 tournaments. I’ve added this new title to the ever-growing list of source materials I want to review for my campaign.

It’s interesting to consider how game publishers treat their customer bases and deal with controversy.

For example, Blizzard is currently facing another massive wave of controversy and backlash for Warcraft 3 Reforged, which includes an unholy and godlike rights-grab of anything ever created by anyone ever who would supplement the game. The whole situation is part of an ongoing trend that has encouraged me to steer well clear of Blizzard.

The Dungeons & Dragons community seems to live on the other side of the spectrum. Every 5e D&D I’ve read openly welcomes creative interpretation and encourages DM’s to homebrew rules for their game. I honestly can’t keep track of all of the thoughtful supplements the D&D community publishes.

D&D’s darlings over at Critical Role are a fairly hot topic right now for the recently announced “Explorer’s Guide to Wildemount.” I have very little insight to any specifics relating to that content, but the fact is this new official book is helping to bring a DM’s homebrew content to the worldwide Dungeons & Dragons community. That’s quite a statement.

p.s.:  For those who are interested, here’s a screenshot of Page 9 from the

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