Resolved: Web Links

So stupid. I just had to uncheck a default WP Setting so the links would stop displaying as strikethrough text.

Why is this even a thing?

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Arena Battles!

Yesterday was really fun–which is to say that I had a good time. Instead of progressing any of the storylines associated with the third scheduled session of our campaign, we spent most of our time grinding our way through two mock arena battles.

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UPDATE: “Yes” to The Armorer’s Handbook

I’ve finished my initial review of The Armorer’s Handbook: Equipment Upgrade and Rune Magic System for 5E. To put it mildly: It seems like it’s a good fit for our current campaign. We’ll have to see how the introduction of Runesmiths affects the overall game balance, but I’m not really thinking that this is much more powerful than comparable magic in 5e’s RAW.

Effective immediately, let’s all consider these rules live for the campaign. As usual, we can make changes in the future, as needed.

I’ve printed out a copy of this supplement, so we’ll have a new binder on hand during future gaming sessions.

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Passing Thoughts On Game Publishers

The Complete Armorer’s Handbook: Equipment Upgrade and Rune Magic System for 5E by Heavy Arms

After listening to Nerd Immersion’s 26-minute YouTube review of Heavy Arm’s “The Armorer’s Handbook: Equipment Upgrade and Rune Magic System for 5E,” I point my brwoser at the Dungeon Master’s Guild website, yanked a copy from their virtual bookshelf into my shopping cart, and slapped down my winnings from one of last year’s Civ 6 tournaments. I’ve added this new title to the ever-growing list of source materials I want to review for my campaign.

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How Did You Start Playing D&D?

Listening to content creators talking about how they first started playing Dungeons & Dragons is a guilty pleasure I’m growing increasingly fond of. The nostalgia is particularly powerful; I find the concept of my being a hard core old skool DM strange.

I started playing Advanced Dungeons & Dragons back in 1981, being introduced to the game by school friends I’d played other games with.

I played a Fighter in my first game. I didn’t understand the concept in the slightest—when I heard that another character was pickpocketing an NPC I tried to do the same thing. No, it didn’t work out well; my friends were thoroughly amused.

The first two videos I’ve linked below are YouTubers who talk a bit about about their first D&D experiences. (The comments made about playing with old skool D&D players in the Animation Roundtable crack me up.)

The last video, “The Adventure Zone” is a podcast of players playing their first game.

 

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Let’s Talk About Death!

I still remember DM’ing a game session for a friend of mine back in the 90’s where the first paladin he’d ever rolled was quickly losing a solo combat encounter to a small group of Giant Ants. At some point during the encounter,—after his horse died, I think—something changed for him. Radically altering his tactics, his paladin became remarkably creative and graphically violent. With this abrupt shift in my friend’s approach to the combat, his paladin turned the battle. He then proceeded to brutally dispatch every last Giant Ant he could find.

After this random wilderness encounter, I asked my friend what had changed in his thinking. “I’m playing a paladin,” he said, mentioning that he’d wondered how his character would explain his death in the afterlife. “There’s nothing heroic or honorable about dying to a bunch of ants.”

Level 1 characters are fragile. “Cheap” is the more accurate descriptor Matthew Coleville uses in several of his videos when referring to his mid-80’s gaming origins. Coleville shares that he doesn’t get too attached to characters until they reach somewhere around 5th to 7th level.

As a DM, designing adventures is always a balancing act, and many of 5e’s core mechanics work differently, and feel very different, when compared to the Advanced Dungeons & Dragons experience. 5th Edition D&D is weighted as a low magic experience, and characters gain a lot of their power from class abilities while other important statistics, such as Armor Class, don’t really change that much as characters gain higher levels. It’s significant that 5e’s combat system is biased in favor of the side of opposing groups that has greater numbers.

The fantasy setting of Dungeons & Dragons promises horrific threats. A fall into a spiked pit trap, a simple dagger wound, or the bite of a giant rat may represent a considerable portion of any 1st level character’s total Hit Points. Even worse, many low level monsters use special abilities—such as poison, fear, charm, or sleep—which all have the potential of completely neutralizing an adventuring party’s frontline defenders with just one missed Saving Throw, leaving the rest of the characters exposed and vulnerable.

As a DM, I’ve never been inclined to dumb encounters down for players or to “fudge” dice rolls. I hope players remember that their low level characters are likely to have been mere common folk—such as menial laborers, humble entertainers, or lowly scholars—just a few short weeks prior to embarking on their new personal quests to become legendary heroes.

The world of Daharqbrü is both fantastic and perilous, and the monsters and villains want to win.

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Hex Maps

As time allows, I’ve been plugging away on my Google Docs/Sheets, and on my style guide for Dahrqbrü’s maps. I’m trying to work at it a little each day—it’s a deeply satisfying labor of love, reminiscent of model building. (Don’t judge me; there are far worse hobbies!)

Maps have been getting a lot of attention this week. My plan is to publish sections of maps here on this site so players can get a better sense of their character’s world, at their own convenience. Of course, I’m currently debating just how much I want to reveal. I have many ideas, but they all take time.

I really want to give players in my campaign more goodies; I hope to publish some relevant graphic content fairly quickly. For now, this site’s new header image will have to do.

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I Think I Just Peed A Little…

Every day, I find myself wading through rivers of D&D 5e content—some great, some not so great.

I’ve had a cursory look at virtual tabletop subscriptions through Roll20 and Fantasy Grounds, but I’ve been too distracted with DM stuff to give either of these a try. I really do want to spend some quality time with these platforms at some point in the future. It would be particularly convenient to have an online option when players who want/need a quick solo adventures or to address some downtime activities, for example.

Today, Tale Spire hit my radar. The videos I’ve seen for the Tale Spire Kickstarter are too cool to not share!

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Death

Unconscious (Player’s Handbook, pg. 292)

• Attack rolls against the [unconscious] creature have advantage.
• Any attack that hits [an unconscious] creature is a critical hit if the attacker is within 5 feet of the creature.

Damage at 0 Hit Points (Player’s Handbook, pg. 197)

If you take any damage while you have 0 hit points, you suffer a death saving throw failure. If the damage is from a critical hit, you suffer two failures instead.

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Priorities

My leading priority right now is retooling the current campaign so we can get back to playing, but in a way that will be more efficient and engaging.

That said, I still want to get more of my worldbuilding notes online so players can explore Dahrqbrü at their convenience.

This web site is a mess. Who designed this thing?

ps: The backstory about the current condition of this site is that some plugin or script absolutely scrambled and destroyed all of the work that was done a couple months back, so I haven’t been in a big hurry to go through the process of putting everything back in order.

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